Darren Tucker
Darren Tucker
Principal Hard Surface Artist @ DPS Games
Guildford, United Kingdom

Summary

A proficient video games artist who strives to produce work that is both professional and exceptional.

Resume PDF

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Skills

3D ModelingHard Surface ModelingDigital SculptingEnvironment ModelingTexturing3D AnimationCinematicsCharacter Modeling

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
NDO
NDO
DDO
DDO
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
Premiere
Premiere

Productions

    • Video Game
      Tomorrow Falls - Unannounced project
    • Year
      2022
    • Role
      Senior Vehicle Artist
    • Company
      DPS Games
    • Video Game
      Fractured Space
    • Year
      2014
    • Role
      Artist
    • Company
      Edge Case Games

Experience

  • Principal Hard Surface Artist at DPS Games
    Guildford, GB
    November 2023 - Present

  • Lead Hardsurface Artist at DPS Games
    Guildford
    March 2023 - November 2023

  • Senior Vehicle Artist at DPS Games
    Guildford, United Kingdom
    July 2020 - March 2023

  • Vehicle Artist at DPS Games
    Guildford, United Kingdom
    November 2018 - July 2020

  • Artist at Edge Case Games
    Guildford, United Kingdom
    October 2015 - November 2018

    Tasked with creating 3D assets, generating LODs, producing in-game cinematic sequences, cinematic game trailers, as well as producing marketing renders and promotional videos.

  • Freelance 3D Artist at Self-Employed
    Liege, Belgium
    October 2014 - September 2015

    Gained Experience working with a range of clients, producing a variety of 3D assets, renders, 3D animations and was tasked with a range of video editing responsibilities.

  • Trainee 3D Artist at Micro Nav LTD
    Bournemouth, United Kingdom
    February 2014 - June 2014

    I worked as a Trainee 3D Artist for Micro Nav Ltd, a company specializing in air traffic control and airport simulators. I was tasked with creating 3D airport environment assets.