Darren Tucker
Darren Tucker
Principal Hard Surface Artist @ DPS Games
Guildford, United Kingdom

Summary

Hard-Surface, Character, Vehicle & Generalist Artist with 10 years of experience in game development. Throughout my career I have specialized in realistic & futuristic asset creation, with a broad interest across multiple art disciplines, mechanical design, character art & vehicle art from an aesthetics and functionality point of view.
I have developed a diverse skill set, having worked
as a hard-surface, character, vehicle, environment, cinematics, and generalist artist, using a variety of 3D asset creation pipelines in a variety of art styles. My experience includes team Leadership and principal artist responsibilities.

Skills:
3D Hard Surface and Organic Modelling, Character Modelling, Digital Sculpting, Vehicle & Environment Art, 3D Asset Texturing, Animation and Cinematics

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Skills

Hard Surface ModelingCharacter ModelingDigital SculptingVehicle ModelingEnvironment ModelingUnreal Engine3D ModelingTexturingCinematics3D Animation

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
plasticity
plasticity
Fusion 360
Fusion 360
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere

Productions

    • Video Game
      Steel Hunters
    • Year
      2025
    • Role
      Principle Hard Surface Artist
    • Company
      DPS Games
    • Video Game
      Tomorrow Falls - Unannounced project
    • Year
      2022
    • Role
      Senior Vehicle Artist
    • Company
      DPS Games
    • Video Game
      Fractured Space
    • Year
      2014
    • Role
      Artist
    • Company
      Edge Case Games

Experience

  • Principal Hard Surface Artist at DPS Games
    Guildford, GB
    November 2023 - Present

    Responsibilities:

    • Responsible for leading the visual development and execution of 3D hard-surface character hero assets, ensuring each asset adhered to the game’s art direction and technical requirements.

    • Provided mentorship & art direction to senior and junior artists. Always readily available to all team members for support, and conducted regular feedback sessions, both in groups and 1 to 1.

    • I played a key role in facilitating and contributing to art review sessions, ensuring both internal and external character art teams were meeting the expected artwork quality consistently.

    • Reviewed & approved final in-game assets, ensuring the work met the visual standards and performance requirements that were established.

    Achievements:

    • Assisted with the onboarding process for external and outsourced artists.

    • Supported the team in meeting and exceeding milestones and deadlines.

    • Being part of releasing a title that was complimented for its visual quality & complex yet visually appealing characters.

  • Lead Hardsurface Artist at DPS Games
    Guildford
    March 2023 - November 2023

    Responsibilities:

    • Authoring pipeline specification documents that have guided both internal and external art teams.

    • Established working best practices, providing support & instructions that followed hard surface/ character art production pipeline. Maintaining a consistent workflow across the team.

    • Held 1 to 1 sessions with the team, focusing on each of my reports work, what aspects should be celebrated, areas that could be improved. Focusing on aligning tasks with career aspirations and interests. As well as care and attention toward each individual wellbeing, being sure to provide support where needed.

    Achievements:

    • Re-established & Co-developed the character art team, reviewing portfolios, interviewing candidates, and hiring team members for a range of role levels, from junior all the way to interviewing and hiring the new Lead artist.

  • Senior Vehicle Artist at DPS Games
    Guildford
    July 2020 - March 2023

    Responsibilities:

    • Creating conceptual vehicle designs

    • Creating benchmark 3D vehicle assets

    • Supporting the development of the vehicle art pipeline

    • Working closely with the hero design team to develop the 3D vehicle art assets

    • Supporting & mentoring team members

    • Authoring vehicle art pipeline documentation

    • Authoring vehicle art briefs for external & outsourced artists

    • Reviewing & providing direction to external & outsourced artists

  • Vehicle Artist at DPS Games
    Guildford
    November 2018 - July 2020

    Responsibilities:

    • Creating conceptual vehicle designs in 3D

    • Creating pre-visualisation 3D vehicle art assets

    • Supporting the development of the vehicle art pipeline

    • Working closely with the hero design team to develop the 3D vehicle art assets

  • Artist at Edge Case Games
    Guildford
    October 2015 - November 2018

    Responsibilities:

    • Reworking, remodeling and re-texturing capital spacecraft 3D hero assets, focusing on improving overall quality, fidelity and optimization

    • Creating and conceptualizing 3D weapons, props and environment art assets

    • Working closely with the level design team while building the art maps

    • Set dressing and Lighting environments in unreal engine 4

    • Creating in-game cinematic sequences using unreal engine sequencer and previously matinee tools

    • Creating cinematic trailer sequences & compositing them with audio & graphics

    • Creating promotional & marketing imagery & sequences for monetization and online advertisement

  • Freelance 3D Artist at Self-Employed
    Liege, Belgium
    October 2014 - September 2015

    Gained Experience working with a range of clients, producing a variety of 3D assets, renders, 3D animations and was tasked with a range of video editing responsibilities.

  • Trainee 3D Artist at Micro Nav LTD
    Bournemouth, United Kingdom
    February 2014 - June 2014

    I worked as a Trainee 3D Artist for Micro Nav Ltd, a company specializing in air traffic control and airport simulators. I was tasked with creating 3D airport environment assets.