Steel Hunters - Razorside Founders Tribute 2D Skin

All Rigging and Animations by the Animation Department

All Rigging and Animations by the Animation Department

All Environments and Props by the Environment Department

All Environments and Props by the Environment Department

All VFX, Rigging, Animations, Environments, Props and Soundtracks by their respective departments

Razorside - Founders Skin
I was responsible for creating the 2D texture pass of this skin using the base Razorside Mesh that was created by the Hunter Art Team.
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Armor: Weapon: I carried out the 2D texture pass, texture and material UE5 implementation ONLY for this skin
Skeleton: Reused the existing base character skeleton
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Skin Design Concept Art by Polina Kulagina - https://www.artstation.com/shokoro
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All VFX by the Steel Hunters VFX Department
All Rigging and Animations by the Animation Department
All Environments and Props by the Environment Department
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Steel Hunters Project Responsibilities:
• Responsible for leading the visual development and execution of 3D hard-surface character hero assets, ensuring each asset adhered to the game’s art direction and technical requirements.
• Provided mentorship and art direction to senior and junior artists. Always readily available to all team members for support, and conducted regular feedback sessions, both in groups and 1 to 1.
• I played a key role in facilitating and contributing to art review sessions, ensuring both internal and external character art teams were meeting the expected artwork quality consistently.
• Reviewed and approved final in-game assets, ensuring the work met the visual standards and performance requirements that were established.
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