All VFX, Rigging, Animations, Environments, Props and Soundtracks by their respective departments
Razorside - Founders Skin
I was responsible for creating the 2D texture pass of this skin using the base Razorside Mesh that was created by the Hunter Art Team.
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Armor: Weapon: I carried out the 2D texture pass, texture and material UE5 implementation ONLY for this skin
Skeleton: Reused the existing base character skeleton
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Skin Design Concept Art by Polina Kulagina - https://www.artstation.com/shokoro
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All VFX by the Steel Hunters VFX Department
All Rigging and Animations by the Animation Department
All Environments and Props by the Environment Department
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Steel Hunters Project Responsibilities:
• Responsible for leading the visual development and execution of 3D hard-surface character hero assets, ensuring each asset adhered to the game’s art direction and technical requirements.
• Provided mentorship and art direction to senior and junior artists. Always readily available to all team members for support, and conducted regular feedback sessions, both in groups and 1 to 1.
• I played a key role in facilitating and contributing to art review sessions, ensuring both internal and external character art teams were meeting the expected artwork quality consistently.
• Reviewed and approved final in-game assets, ensuring the work met the visual standards and performance requirements that were established.
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