Fractured Space - Episode IV: The Awakening

Central Particle Beam VFX by ECG Artist Matthew Tindle

Central Particle Beam VFX by ECG Artist Matthew Tindle

Zarek Industrial Buildings by ECG Art Director Alex Clarke

Zarek Industrial Buildings by ECG Art Director Alex Clarke

Zarek Industrial Buildings by ECG Art Director Alex Clarke

Zarek Industrial Buildings by ECG Art Director Alex Clarke

Zarek Industrial Buildings by ECG Art Director Alex Clarke

Zarek Industrial Buildings by ECG Art Director Alex Clarke

Central Ark'ain Eye by ECG Art Director Alex Clarke

Central Ark'ain Eye by ECG Art Director Alex Clarke

Central Ark'ain Eye by ECG Art Director Alex Clarke

Central Ark'ain Eye by ECG Art Director Alex Clarke

Central Ark'ain Eye by ECG Art Director Alex Clarke

Central Ark'ain Eye by ECG Art Director Alex Clarke

The Awakening Hangar Environment

The Awakening Hangar Environment

Fractured Space - The Awakening - Update
https://fractured.space/
I was tasked with building and lighting the Home Base Sector, stations and surrounding buildings, as well as the Alpha, Beta, and Gamma environments, for Fractured Space's latest game mode, The Awakening.
Art Direction by ECG Art Director Alex Clarke
VFX by ECG Artist Mathew Tindle
Level Design by ECG Senior Designer Will Greenough